Happy Discardia!

I did some decluttering today, setting out some clothes and books on the free shelf outside and throwing a bunch of things away. There are also several bags of things to go elsewhere (to friends, to my sister, birthday presents for birthdays coming up, stuff that needs some sort of errand to deal with it) so that those things aren’t on the living room floor.

From underneath the bed I hauled out a box the size of a couple of shoeboxes full of junk that had been cleaned out of drawers probably years ago. More than half of it was trash and the rest is now put away.

Cleaned out under the kitchen sink where it smelled funny and was full of junk. Cleaning supplies are more organized now. Half the paper bags stashed down there are now recycled.

I also ironed my handkerchiefs, which I find oddly satisfying, and laid them neatly into a tiny cherrywood drawer.

Huzzah!

Danny just came in, looked around, and went, “Holy shit! Low level defragmenting, reformatting!” (Very true. That’s exactly what it’s like.)

In game progress, I added a ticket reader and BART ticket. The ticket is a device, which may seem odd, but swiping it turns it on and off to signify if you’ve paid or not. There are “switching on” and “switching off” actions in Inform7, and they’re separate, so they needed some extra logic to handle a new more generic verb (swipe) that flips the state from one to the other, depending, while not giving any weird extra messages about it.

So many good ideas in the last few days – I have a big file of ideas to stuff into the story and its infrastructure.

It’s helping to scope out issues to work on in github, with milestones, so that I can bite off small things to work on when I’m tired or only have half an hour. The complicated stuff has to wait for the weekend.

While reading the Standard Rules defined in Inform7 I came across this amazing line of code:

The darkness witnessed is a truth state that varies.

Kind of spooky, isn’t it?!