Word generator

This pun generator seems amazingly useful for making up words! Check this out, putting in liberation and subway (Danny’s idea) got some good stuff: https://www.punchlinedesign.net/pun_generator/liberation+subway A “represstroom” should just be the new word for an inaccessible or locked bathroom! Playing around a bit, you can come up with distressroom and depressroom! And an “oppresscalator” is … Continue reading “Word generator”

Early astronomer commitment schemes

Today I learned that early astronomers were hella clever. I was looking up good colony sites or just interesting topographic features for each planet or other solar body that I think would make a good future BART stop in Transitory and came across this: Early astronomers used anagrams as a form of commitment scheme to … Continue reading “Early astronomer commitment schemes”

Exploring multisensory descriptions in Inform7

Over the past week I’ve been experimenting with different ways to make an interestingly playable game where the player’s point of view can be multisensory in various ways. So, for example, a character who is hearing and sighted would experience visual, sound, touch, and scent based room descriptions, while a Deaf character would not get … Continue reading “Exploring multisensory descriptions in Inform7”

Building accessible infrastructure into writing and coding style

As you may be aware by now, faithful reader, I am obsessed with my game, which is set in the Bay Area on and around the BART train system. It is science fictiony and magicky, with time travel and weird stuff abounding. I set out with the intention that the player should be able to … Continue reading “Building accessible infrastructure into writing and coding style”

Considering elevators

Yesterday I worked on my game for a while and we went to a friend’s (fan)vid watching party. Along the way we came across Orquestra de Calle 24 and people dancing in the BART plaza, then the entire Women’s March once we popped out of the station at Powell. Thousands of people with signs, drums, … Continue reading “Considering elevators”

Progress on BART interactive fiction

I threw out the first prototype trying to write a train simulation from scratch and started over using Emily Short’s Inform7 extension Transit System. Now, I have two working train lines, the Red Line going from Daly City to Richmond, and the Yellow Line going from Daly City to Antioch. I could not quite figure … Continue reading “Progress on BART interactive fiction”

Visit to the SF Lighthouse

As part of the CripTech symposium I went along on a tour of the Lighthouse for the Blind and Visually Impaired a couple of weeks ago. Chris Downey, an architect who is on their Board of Directors, kindly gave us the tour and the benefit of his insight into the architectural design of the space. … Continue reading “Visit to the SF Lighthouse”

Messing with Inform7 today

Thinking about this because I started showing Inform7 to my son. Inform7 is very elegant game programming language and interactive development environment. I recommend it! I think he will be teaching me some Unity in return… Years ago I did a lot of coding for a MUD, a text based multiplayer interactive fiction game. After … Continue reading “Messing with Inform7 today”

Fiction about kids who write poetry

Found this in my old drafts folder from …. well, more than 10 years ago! I clearly meant to expand on these thoughts with examples from the books but never got it together. Fun anyway though! >>>>> I re-read The Boyhood of Grace Jones the other day and loved it for its mid 20th century … Continue reading “Fiction about kids who write poetry”