Tonight was the AdaCamp San Francisco reception, at Google on the 6th floor. We had some food and beer, talked a million miles an hour, and got a short nice speech from the Site Reliability Engineering team. Thanks Google SRE for sponsoring the dinner!
I got an awesome sticker from somebody that says “Intersectional Feminism Fuck Yeah” which is basically the best thing ever. It goes well with the “Open Source Fuck Yeah” sticker on my laptop!
Hung out and talked with SO MANY PEOPLE. Great conversations about mapping, the Hate Map, Open Street Map, open source hardware kits for fiber arts people, web accessibility struggles in open source, all kinds of gossip, new feminist hackerspaces starting up like the Seattle Attic and one coming soon in Portland (there may be an SF one someday … stay tuned). Ciberseguridad in Mexico for feminist activists, scooters…. I can’t remember what else but I was never bored for even a second. Everyone was so nerdy and happy. I can’t wait for tomorrow!
This week I had fun in my “spare” time working with some tactile mapping folks from Lighthouse SF and the AdaCamp organizers. It was somewhat harder than I thought and was my first try at mapping an interior space collaboratively instead of just writing descriptions on my own. So I learned a lot. Here are some tactile map pics for the sighted. I did not know that braille was be printed double sided; the two sides are offset.
I also experimented with writing a textual description of the space and its rooms and exits, which an attendee had asked for. I volunteered to do this for inter disability solidarity, but also because I enjoy writing interactive fiction and MUD areas very much, and have lots of practice at it. The requester mentioned the possibility of different layers of description, maybe on different pages. I ended up making a single text file as The Ada Camp Text Adventure, where each room was marked with “h2” and an anchor tag. Then I hyperlinked the room names. Each room has a short description and a long description. The long description isn’t marked separately but is just in the second paragraph for each room. There are probably more elegant and useful ways to approach this. It would be interesting to collect other examples.
In the descriptions, I did not use 12 o’clock and 6 o’clock as I read was common for way finding and orientation for blind and visually impaired people. Instead I tried to have one clock orientation at the building entrance, and then switch to North south east west terminology. I tried breaking the word AdaCamp into two words as I felt more confident it would read out correctly as Ada Camp. Perhaps it is not different enough to matter. Consistency in the descriptions and style of describing exits may or may not be important. But I am not sure. While the text adventure’s recipient said it was great, I am not sure that means it is useful. To know how to do this usefully, I would need to iterate with map or text adventure users willing to spend significant time exploring and talking about it. But, as I am probably reinventing the wheel, it would be good for me to read more about what other people do in this area too.
What I’m wondering is, could I do this in a useful way for future events or for spaces I inhabit regularly, like Noisebridge, or WisCon? If so, then more people should do it for public spaces or events and I can tell them so. Also, it would be fun and interesting.
My dream from some years back is that Open Street Map would have text adventure markup, so that particular places in very fine grained ways could be described. It would be fun for people with any level of vision to walk around a city, or a campus, like a MUD, or to look north from a particular address and see what there is to see. Maybe that could make audio navigation descriptions more useful.
I keep saying “useful” and that is because I have seen so many pointless wankery “design” type of oh what a nifty thing this would be for disabled people things that maybe also make a Statement, but they aren’t really nifty, and suck, and are a waste of time and money and energy, and they are very annoying. Usefulness is much nicer.