Early astronomer commitment schemes

Today I learned that early astronomers were hella clever. I was looking up good colony sites or just interesting topographic features for each planet or other solar body that I think would make a good future BART stop in Transitory and came across this: Early astronomers used anagrams as a form of commitment scheme to … Continue reading “Early astronomer commitment schemes”

Exploring multisensory descriptions in Inform7

Over the past week I’ve been experimenting with different ways to make an interestingly playable game where the player’s point of view can be multisensory in various ways. So, for example, a character who is hearing and sighted would experience visual, sound, touch, and scent based room descriptions, while a Deaf character would not get … Continue reading “Exploring multisensory descriptions in Inform7”

Building accessible infrastructure into writing and coding style

As you may be aware by now, faithful reader, I am obsessed with my game, which is set in the Bay Area on and around the BART train system. It is science fictiony and magicky, with time travel and weird stuff abounding. I set out with the intention that the player should be able to … Continue reading “Building accessible infrastructure into writing and coding style”

Happy Discardia!

I did some decluttering today, setting out some clothes and books on the free shelf outside and throwing a bunch of things away. There are also several bags of things to go elsewhere (to friends, to my sister, birthday presents for birthdays coming up, stuff that needs some sort of errand to deal with it) … Continue reading “Happy Discardia!”

Pacifica side trip

After work I went off with seelight to have a sandwich and catch Pok√©mon at the beach. We looked for whales (none) and discussed geography, geology, clouds, games, and she told me there is a novel about magical BART. Or something. I only found this decolonized BART map so will ask her later about the … Continue reading “Pacifica side trip”

Considering elevators

Yesterday I worked on my game for a while and we went to a friend’s (fan)vid watching party. Along the way we came across Orquestra de Calle 24 and people dancing in the BART plaza, then the entire Women’s March once we popped out of the station at Powell. Thousands of people with signs, drums, … Continue reading “Considering elevators”

The magic spells of engineering

Last night we watched the first two classes of Hal Abelson teaching Structure and Interpretation of Computer Programs in 1986 and they were sooooo amazing. Danny remarked that this is a great example of teaching a beginning lesson in a language with math while most other intro-to-a-language-via-maths fall flat. All the stuff about magic is … Continue reading “The magic spells of engineering”

Progress on BART interactive fiction

I threw out the first prototype trying to write a train simulation from scratch and started over using Emily Short’s Inform7 extension Transit System. Now, I have two working train lines, the Red Line going from Daly City to Richmond, and the Yellow Line going from Daly City to Antioch. I could not quite figure … Continue reading “Progress on BART interactive fiction”